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Performance of LAN games
#8
007569FA means the game was trying to draw a voxel and something went wrong. To get more data, a full crash dump is needed.

BulletTypeClass_Load_Suffix is not the problem, it's simply the last exported function in Ares.dll, so all the calls to the part of Ares after it are blamed on it. Most of the callers for this record seem to be related to TechnoClass::Update, which seems reasonable - that function is called for each unit/infantry/aircraft/building on the map, every single frame.
Other than 7BC806, which is responsible for drawing a lot of crap and might be sped up by setting all surfaces to system memory ( http://ares.strategy-x.com/Documentation...aceDrawing ), I can't see any unusual issues.

Worth playing: 1 | 2 | 3
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Messages In This Thread
Performance of LAN games - by GMBigB - 23.04.2011, 12:42:42
RE: Performance of LAN games - by DCoder - 23.04.2011, 12:47:46
RE: Performance of LAN games - by GMBigB - 25.04.2011, 01:16:43
RE: Performance of LAN games - by Graion Dilach - 25.04.2011, 01:45:34
RE: Performance of LAN games - by GMBigB - 25.04.2011, 02:53:39
RE: Performance of LAN games - by ¥R M0dd€r - 23.04.2011, 15:58:46
RE: Performance of LAN games - by DCoder - 23.04.2011, 17:10:38
RE: Performance of LAN games - by DCoder - 25.04.2011, 08:31:19
RE: Performance of LAN games - by GMBigB - 25.04.2011, 18:57:09



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