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Patch for powered units (issue 617)
#20
By severe I mean game breaking bugs. I don't think any of the bugs you posted are that severe though.

I wouldn't consider units getting stuck because the war factory is clogged a bug. That's just the way things work, even in the real world. It can happens in the vanilla game also. At least that's what I think you're trying to show with your video.

To be honest I don't think it's worth the effort to try and fix bugs that only happens 2/15 times under very specific circumstances. Easier to say the logic currently doesn't work correctly with harvesters and move on for now. You can always come back to it later (it's not like all other logic works under all circumstances anyway). I mean this in broad sense, because it looks like the Ares developers are very anxious to finally release version 0.2 and my patch is the only thing holding them up (or not?).
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Messages In This Thread
Patch for powered units (issue 617) - by A Mystery Guest - 20.02.2011, 21:49:56
RE: Patch for powered units (issue 617) - by A Mysterious Guest - 21.02.2011, 02:40:43
RE: Patch for powered units (issue 617) - by A Mysterious Guest - 22.02.2011, 02:11:47
RE: Patch for powered units (issue 617) - by A Mysterious Guest - 22.02.2011, 18:02:57
RE: Patch for powered units (issue 617) - by Mysterious Guest - 04.06.2011, 11:37:51
RE: Patch for powered units (issue 617) - by Mysterious Guest - 06.06.2011, 17:00:26
RE: Patch for powered units (issue 617) - by hogo - 07.06.2011, 14:44:46



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