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DFD: 479 vs. 766, 286 vs. 715
#7
For fight one:
The first issue is a bit odd. Yes, the AI should probably keep an eye on Iron Curtained units, but I can see an issue already. If there's an Iron Curtained unit with a much higher ThreatValue in among a group of un-curtained units, the AI's going to focus all its energy on the futile effort of gleefully shooting the lone invulnerable tank while all the little surrounding tanks subsequently rip it a new one. Even if iron curtain durations are set on some weapons to be miniscule, is it really that much of a loss that the AI will stop shooting at the invulnerable unit for a mere number of seconds to focus on what it can kill?

The second issue on the other hand. If it is indeed an error with the engine, and not a problem with art code or SHP compression, I'd say it definitely should have a higher priority. While both issues are technically game bugs, it basically comes down to what's the more noticeable bug? The fact that an enemy tank will change target for a few seconds while its original is invulnerable? Or there being a large brick wall plastered across the face of your tech centre?

As such, my stance is support #766, kill #479.


For fight two:
Now, the first issue. I read a very similar issue in an earlier DFD about an hour or so ago, where the request was for a super weapon that turns its host building into a vehicle. Would it not make sense to combine the two, and merely have a super weapon that changes its host into something else of any TechnoType? As with the other issue, I can see some uses, however with this one involving buildings, the uses increase. Additionally, if such a thing were a super weapon option rather than being a type of its own (i.e. a normal super weapon could have this a side effect), then the uses go on even further. Example, if you have a building with some sort of super weapon on it. You use the super weapon once, building changes (image stays the same, but bear with me here), "new" building has a "new" super weapon - a weaker version of the original one. This in turn changes the building into another one with a weaker-still version. This goes on until eventually, you get to one with no super-weapon at all. You're then forced to find another avenue of attack rather than sit back and SW-spam all day.

Now, despite my glorifying ramble above on the merits of issue #286, the DFD in all its wonderfulness has gone and put it up against an issue of even greater merit - actually making upgrades proper upgrades. However, I think I remember a very similar issue being in a DFD not that long ago and making it through. Anyway, upgrades are something that go drastically underused because of their limitations. They can provide power, change weapons, and add another super weapon. That's it. There's no ability to have your side's radar work by upgrade (Generals China style), no way to upgrade your radar to have spysat map reveal (which would make logical sense as well as make radar structures more valuable), no way to turn your nuclear power plant into a co-dependent structure for your nuclear missile silo (which could add a new layer of strategy to base defense). Upgrades are sadly missing out on many features that would make them proper upgrades.

So with some difficulty, I'm going to have to go against my usual "I like super weapon logics" stance and say support #715, and very reluctantly kill #286.
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Messages In This Thread
DFD: 479 vs. 766, 286 vs. 715 - by Renegade - 22.07.2010, 20:31:55
RE: DFD: 479 vs. 766, 286 vs. 715 - by reaperrr - 22.07.2010, 22:46:33
RE: DFD: 479 vs. 766, 286 vs. 715 - by Beowulf - 23.07.2010, 02:17:25
RE: DFD: 479 vs. 766, 286 vs. 715 - by Blade - 23.07.2010, 12:46:31
RE: DFD: 479 vs. 766, 286 vs. 715 - by MRMIdAS - 23.07.2010, 21:02:15
RE: DFD: 479 vs. 766, 286 vs. 715 - by Nighthawk - 24.07.2010, 02:46:20
RE: DFD: 479 vs. 766, 286 vs. 715 - by Renegade - 27.07.2010, 02:52:41
RE: DFD: 479 vs. 766, 286 vs. 715 - by AlexB - 29.07.2010, 04:02:05
RE: DFD: 479 vs. 766, 286 vs. 715 - by Renegade - 06.08.2010, 02:18:12



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