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DFD: 400 vs. 976, 514 vs. 640
#9
Fight 1
Ok, I thought the critical wound system would gather more support... I concur that the Aircraft reload rate system is just a freaking bad design decision and perhaps the naivest approach Westwood could have taken. Balancing aircraft is nearly impossible to do with the current system. The Aircraft reload rate issue is so mundane as being able to customise this per unit should be taken for granted.

Fight 2
Genetic defects are weird. Its use is marginal and it looks like it takes an awful load of time, tags and book keeping to do. Just to do random stuff. To balance cloning it might be easier to support InitialStrenght on cloned infantry. To have more fancy gimmicks, attach alpha spotlights to your tanks.

The computer player names issue sounds funny. I dislike the proposed way to define them. Instead [Country] should get a new tag, listing all names separated by commas. Then, the game can chose randomly from them.


Messages In This Thread
DFD: 400 vs. 976, 514 vs. 640 - by Renegade - 22.07.2010, 20:31:13
RE: DFD: 400 vs. 976, 514 vs. 640 - by reaperrr - 22.07.2010, 23:14:55
RE: DFD: 400 vs. 976, 514 vs. 640 - by Beowulf - 23.07.2010, 02:25:36
RE: DFD: 400 vs. 976, 514 vs. 640 - by eva-251 - 23.07.2010, 05:40:11
RE: DFD: 400 vs. 976, 514 vs. 640 - by MRMIdAS - 23.07.2010, 22:16:43
RE: DFD: 400 vs. 976, 514 vs. 640 - by Renegade - 27.07.2010, 02:54:33
RE: DFD: 400 vs. 976, 514 vs. 640 - by Renegade - 27.07.2010, 03:38:53
RE: DFD: 400 vs. 976, 514 vs. 640 - by AlexB - 04.08.2010, 16:13:34
RE: DFD: 400 vs. 976, 514 vs. 640 - by Renegade - 05.08.2010, 23:39:28



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