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DFD: 292 vs. 928, 525 vs. 242
#7
Kill 928, train pathfinding already looks odd when the units can move unrestricted I imagine it being difficult to make this work right for player buildable stuff where the maps isn't set up for it. Say the front unit turns 180 on the spot, what is the following unit supposed to do, circle around it in an odd looking fashion?

Kill 242, sounds like a lot of boring micromanagement to me, there are actually RTS games where you have to taxi the plane to a launchpad building and then keep an eye on its fuel? I'd rather more stealth types though I'd keep it at a seperation of land and naval.


Messages In This Thread
DFD: 292 vs. 928, 525 vs. 242 - by Renegade - 11.07.2010, 20:31:46
RE: DFD: 292 vs. 928, 525 vs. 242 - by reaperrr - 11.07.2010, 21:24:06
RE: DFD: 292 vs. 928, 525 vs. 242 - by Beowulf - 11.07.2010, 22:05:03
RE: DFD: 292 vs. 928, 525 vs. 242 - by MRMIdAS - 11.07.2010, 22:28:06
RE: DFD: 292 vs. 928, 525 vs. 242 - by Blade - 12.07.2010, 00:08:52
RE: DFD: 292 vs. 928, 525 vs. 242 - by Deformat - 12.07.2010, 13:02:03
RE: DFD: 292 vs. 928, 525 vs. 242 - by AlexB - 12.07.2010, 20:30:15
RE: DFD: 292 vs. 928, 525 vs. 242 - by DCoder - 13.07.2010, 06:27:47
RE: DFD: 292 vs. 928, 525 vs. 242 - by Renegade - 13.07.2010, 17:37:26



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