Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
my ai file
#4
ok i read the MODENC on those items, does it mean the higher the number the more they will build & more money they will get??? Putting more units in taskforce will force the computer to build 30 tanks (not all 1 kind) will make them sit at the base until done, I think I might have 15 tanks in 1 taskforce

MultiplayerAICM=
These are the coefficients applied to the amount of money the AI generates in multiplayer games. Listed by difficulty level, Brutal, Medium, Easy.


AIVirtualPurifiers=

These are the multipliers to the AI's harvested money bonus for multiplayer games only. They default to hard coded values for the single player campaign. Listed by difficulty level, Brutal, Medium, Easy.


TeamDelays=
Intervals, in frames, between the AI checking for and creating teams. Listed by difficulty level Brutal, Medium, Easy.


TotalAITeamCap=
The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and 'pool' teams which may be created by the relevant Action= in a map file. Listed by difficulty level, Brutal, Medium, Easy.


DissolveUnfilledTeamDelay=
The time, in frames, that the AI will wait before dissolving an AI trigger team that has no members. Applies only to multiplayer games. NOTE: you should not lower this number, particularly if you have edited AI.INI and increased the size of the TaskForces or included expensive units (or those which could otherwise be time consuming for the AI to build) - doing so may mean that the AI would not use those TaskForces as it may not be able to assemble them before this time limit, meaning they will be dissolved and thus unused.


MinimumAIDefensiveTeams=
If UseMinDefenseRule is set, the AI will strive to create this many IsBaseDefense=yes TeamTypes before even trying to create other Teams (all AITriggerTypes which don't include such teams will be treated as if their conditions haven't been met yet). See also MaximumAIDefensiveTeams.

MaximumAIDefensiveTeams=
When an AI house has no less than this many TeamTypes with IsBaseDefense=yes active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also MinimumAIDefensiveTeams and UseMinDefenseRule.
Reply


Messages In This Thread
my ai file - by Nikademis Von Hisson - 05.12.2008, 02:14:49
RE: my ai file - by mt. - 06.12.2008, 04:24:51
RE: my ai file - by Nikademis Von Hisson - 06.12.2008, 05:09:35
RE: my ai file - by Nikademis Von Hisson - 06.12.2008, 09:15:08
RE: my ai file - by mt. - 06.12.2008, 20:35:41
RE: my ai file - by Nikademis Von Hisson - 07.12.2008, 08:13:26
RE: my ai file - by mt. - 08.12.2008, 00:47:42
RE: my ai file - by Renegade - 08.12.2008, 01:05:19
RE: my ai file - by mt. - 09.12.2008, 04:05:53
RE: my ai file - by Renegade - 09.12.2008, 08:16:57
RE: my ai file - by DCoder - 09.12.2008, 18:33:08
RE: my ai file - by Renegade - 10.12.2008, 06:25:49
RE: my ai file - by mt. - 09.12.2008, 23:20:36
RE: my ai file - by DCoder - 10.12.2008, 08:02:21
RE: my ai file - by Renegade - 10.12.2008, 08:21:39
RE: my ai file - by DCoder - 10.12.2008, 08:29:14
RE: my ai file - by Renegade - 10.12.2008, 12:01:07
RE: my ai file - by Nikademis Von Hisson - 10.12.2008, 14:45:41
RE: my ai file - by DCoder - 10.12.2008, 20:07:45



Users browsing this thread: 1 Guest(s)