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Advanced AI?
#7
Ok,so, the AI problems:
1:It cannot build base defense at the same time as normal building (like player, with sidebar tabs), so, if you try to give it lots of base defenses, it gets stuck building defenses, taking a lot of time to build BattleLab, and you have to do a lot of hard work to overcome that (get full control of what is AI building, make a separate clone of every defense you want AI to build, disable standard Base Defense logic, and make some BuildTimeMultiplier=0.0001 clones build right after structures more expensive than them- and you will still have bugs)

The triggers can have only one condition- use of AND and OR would improve it a lot.

Also, the logic that increases/decreases trigger value should save it to file.

The chrono buildings- you also need to have a separate clone for every, say, oil derrick on the map and scripts for every one or the AI will send defenses only to one derrick.

AI also cannot load more than one transport per team.

will post more when I remember...
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Messages In This Thread
[No subject] - by PaD - 02.11.2005, 21:56:21
RE: Advanced AI? - by VK - 12.06.2006, 15:25:11
RE: Advanced AI? - by Bobingabout - 12.06.2006, 16:04:03
RE: Advanced AI? - by -Kiith-Sa- - 12.06.2006, 18:30:48
RE: Advanced AI? - by Nighthawk - 12.06.2006, 18:50:50
RE: Advanced AI? - by Kiith-Sa - 13.06.2006, 07:14:28
RE: Advanced AI? - by Bobingabout - 13.06.2006, 09:39:13
[No subject] - by Fenring - 03.11.2005, 09:21:10
[No subject] - by DCoder - 03.11.2005, 10:32:26
[No subject] - by Bobingabout - 03.11.2005, 13:16:03



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