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More Weapon slots + IFV business
#3
i think, the easiest way to do the weapon choosing thing, especially dealing with unlimited weapon counts, is to forget about naveltargetting, and landtargeting, and together with Verses % modifiers on armour types, go back to relying on AA=, AG=, AN= and, AU= for anti-underwater, and any others you think we need. when deciding weather of not you can shoot, aswell as what to shoot, look at the first weapon, if verses, and A*= tags allow it to damage, then use this weapon, if not, look at the next weapon, untill you run out of weapons.

Also, when coding this don't forget about C4=. perhaps add some new tags to make only certain buildings C4able, but you could always opt for creating a fake C4 weapon in that case, only real difference in a well made fake C4 weapon, and C4=, is that C4= makes the unit actually walk onto the building tiles.

Additionally, for the Immunities vs Armour types argument, the only difference between immune and 0% verses is that you can't target with 0% verses. Instead of writing in a whole new immunities system on top of new armours, Perhaps add a new overide verses value, or tag on the weapon to allow normal shooting at units when you do no damage. This way, not only do you allow the unit to shoot at immune units, but you can also choose the weapon it fired, rather than the first weapon on the list.
-this paragraph continued on the new armour types topic
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Messages In This Thread
More Weapon slots + IFV business - by DCoder - 18.10.2008, 19:48:00
RE: More Weapon slots + IFV business - by Guest - 19.10.2008, 15:19:53
RE: More Weapon slots + IFV business - by Bobingabout - 20.10.2008, 10:20:16
RE: More Weapon slots + IFV business - by DCoder - 09.11.2008, 15:49:45
RE: More Weapon slots + IFV business - by mt. - 09.11.2008, 21:11:07
RE: More Weapon slots + IFV business - by DCoder - 10.11.2008, 07:29:15
RE: More Weapon slots + IFV business - by DCoder - 12.11.2008, 18:45:11
RE: More Weapon slots + IFV business - by DCoder - 12.11.2008, 20:56:04



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