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trains
#1
I have a map that I put trains on. The train starts off, follows it's path then leaves the map to return to the non visible section (where there are tracks). It is suppose to return to the map, but it doesn't. A friend suggested to me that I should look at the trigger editor in the Final Alert 2 editor.Which I did. But how do I make it return to the map?
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#2
using a trigger to make units leave the map deletes the units, you need to have the timer trigger re-create them again
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#3
thank you
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#4
Not true, if a script simply moves a unit off the screen, the unit can return if the script continues to move it to a waypoint inside the viewable area. Only if the script destroys the unit is it actually gone.
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#5
Ok, this is the map StormShadow is referring to. This is a map that I made and am still editting.
In train 1 the train starts off at Waypoint 400, follows tracks to Waypoint 427, a non visible WP.
In train 2 the train leaves the map, following Waypoints 427-433 (non visible waypoints on map) which have tracks off screen.
In train 3 the train should reappear and head on to WP 434 (433 is last non visible Waypoint). It will continue on its way exit the map once more
In train 4 the train should leave the map an journey up the left side of the map not seen returning to WP 400 and repeat the process.

Blade's instructions were followed placing this with the Final Alert Editor where the train moved on as expected until it reach WP 427 where the train left the map and failed to reappear. Then he made this to put into the AIMD file. I remember something DCoder posted about limit to the script but I lost where it was.

StormShadow made:
Task force:

[0100CIVK-G]
Name=Train move
0=1,LOCO
Group=-1

Script:
[0100CIVS-G]
Name=Train move
0=3,401
1=3,402
2=3,403
3=5,30
4=3,404
5=5,30
6=3,405
7=5,30
8=3,406
9=3,407
10=3,408
11=3,409
12=3,410
13=3,411
14=3,412
15=3,413
16=3,414
17=3,415
18=3,416
19=3,417
20=5,308
21=3,419
22=3,420
23=3,421
24=3,422
25=3,423
26=3,424
27=3,425
28=5,30
29=3,426
30=3,427
31=3,428
32=3,429
33=3,430
34=3,431
35=3,432
36=3,433
37=3,434
38=3,435
39=3,436
40=5,30
41=3,437
42=5,30
43=3,438
44=5,30
45=3,439
46=3,440
47=3,441
48=3,442
49=3,443
50=6,0

Team Type:
[0100CIVT-G]
Name=Train Move
VeteranLevel=1
MindControlDecision=0
Waypoint=400
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=no
Priority=5
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=0100CIVS-G
TaskForce=0100CIVK-G

Trigger:
0100CIVG-G=Train move,0100CIVT-G,<all>,1,1,<none>,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,1,1,1
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#6
you know, i'm a little rusty, so i'll just leave this for someone else
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