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Proposed development of YR 1.002 Community Patch
Excelllent work. I should be able to make the adjustment to the maps to fix the PrismSupportModifier bug (unless someone else feels like doing it for me first).

I'm not sure I understand what the bugs/fixes are for the AI Triggers though?


I must remember to make a note of the maps with the PrismSupportModifier bug in the dev pack, so that mods that change the value are aware.
Puting a replacement map in expandmdXX.mix will work?
If not, mods should not change the maps because it will screw up the originals.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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The problem with those two triggers is their 'Side' is set to '0-All Sides'. So, any AI will attack you with Apocalypses.

To fix:
the end of those Triggers is :
1,0,0,0,<none>,0,0,1
1,0,0,0,<none>,0,1,1

Change the 1,0,0,0 into 1,0,2,0 (2 - Soviet Side).

Worth playing: 1 | 2 | 3
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Marshall;date=Apr 22 2005, 10:46 PM Wrote:I'm slowly progressing with development of the CP.

Latest thing:
In Land Rush mode, Yuri does start with Attack Dogs - a mixture of Allied & Soviet.
In order to avoid the 'select all of type' issue, Yuri players will now start with only Yuri-built Soviet Attack Dogs.
Land Rush issue is finally dealt with.
According to my records, the following still has to be done:

This issue with Yuri getting attack dogs also makes it possible (in the normal game) for Yuri to get both types of dog if he captures allied and soviet barracks. I think he should just get the soviet one and then just use forbiddenhouses to make each country only get one type of dog no matter what. In mods where you actually get differences between attack dogs, this could obviously be altered by the modder. It won't really affect any balance issues in the game apart from helping to keep the side bar uncluttered.
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I completely agree, however:

There has to be 2 different Attack Dogs that Yuri can get:

[YDOG]
Prerequisite=NAHAND

[YADOG]
Prerequisite=GAPILE

Can't use PrerequisiteOverride because that overrides Forbidden/RequiredHouses (and tempts the NCO).


In fact, I've just realised that there may be a problem with my Land Rush fix and NCO that I have to test.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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Prerequisite=BARRACKS I believe would work along side the Forbidden/RequiredHouses tags.
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Yes it would, but then Yuri could build it with his own barracks too, which he is not supposed to be able to do.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Reply
D'oh, I wasn't thinking straight with that suggestion. Hmm, have to wait for additional misc prerequisite categories to fix it properly then.
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Indeed.

More of a concern is Land Rush mode because Yuri guaranteed get's two different dog types at the start. Fixing it without introducing NCO may not be possible...

On the other hand, how many people play Land Rush mode? Do we need to bother with it?


EDIT: Actually, what if we created a new Attack Dog type (Owner=Yuri, Prerequisite=YABRCK, Owner=Yuri, TechLevel=-1) ?
Or would that screw up the missions?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Reply
Shouldn't do, the AI would never try and build it without AI triggers afterall.
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Couldn't you use the DeploysInto= bug to get both attack dogs to respond to the "select all of type"?
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Could do, but there's 4 attack dogs for Yuri then:
Allied (starting), Soviet (starting), Yuri-Allied, Yuri-Soviet
and it may be confusing having two types at startup.

Perhaps I'll just use DeploysInto on Allied (starting) and Soviet (starting) and then forget about it. It's not like anyone plays Land Rush anyway.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Reply
Since the Community patch will feature the exe patch when it succeeds the UMP, this will hopefully be fixable via new prerequisite groups or altprerequistes, so I wouldn't worry too much for now and just make a note to fix it when that time comes.
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Would it be so difficult to just make new dog for Yuri? I know it's patch, but I think there are some missing things in the game like Yuri's dog or transport.
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Mental Omega 3.0 in the web:
[Image: mdbutton.png][Image: fbbutton.png][Image: ytbutton.png]
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It wouldn't be difficult but we don't want to start making a mod.
The game should remain unchanged except for definite bug fixes and giving modders access to other options.

If you think that Yuri is missing a dog and a transport then you will be able to make your own mod for 1.002 (using the 1.002 dev pack) that adds such things as you desire.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Reply
Nah, lack of transport for Yuri is another EA's fizzy bug...

Anyway I think that you should stay with Yuri-Allied and Yuri-Soviet dogs for Yuri then...
[Image: mainbanner2.jpg]

Mental Omega 3.0 in the web:
[Image: mdbutton.png][Image: fbbutton.png][Image: ytbutton.png]
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