2 more superweapons, upgrade and huntseeker, and you still aint gonna fix SuperAnims.. Strange. When will you fix this?
An other thing, you can simply rename ra2md.csf to stringtable##.csf..
Maybie it dont work?
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actually, i thought he fixed superanims in RPCE #0038(and later). i'm not certain about the activated anim, but the nuke silo definitly opens with 1min to go (Image=NAMISL). and i'm fairly sure it closes about 10 seconds after the weapon is fired.(as in plays the closing animation)
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well, PD did say several times, that he was a newbie at hacking.
I am kinda against disabling ra2md.csf when using UseRockPatch=yes.
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Customize Sonic Beam? this's mean i can make Sonic beam like Disruptor in TS?
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31.03.2007, 05:34:20
(This post was last modified: 31.03.2007, 05:36:42 by tmapm.)
My quick thoughts:
- I'm okay with UseRockPatch=yes
- I don't like not being able to use ra2md.csf. Why change something that works? You made the ability to add new stringtables, but preventing us from using ra2md.csf seems like extra work on our part AND yours. Is this a necessary change? I don't think so. This... ra2md.csf prevention doesn't count as a new feature unless you're Microsoft.
- Laser width and friends. I don't see it being very useful. There are better things that could be worked on.
I do appreciate the work you do CnCVK, especially considering I can't do it. But you need to make sure that your time spent on RP is not wasted re-inventing the game. (Making changes that don't actually change anything or aren't beneficial.)
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tmapm: Laser width is a good thing. You can make make the BigLaser to units.
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Custom sonic beams and lasers are something I've been needing for a while, I'm glad to see they're close to making it. I'm still not that pleased about the removal of ra2md.csf functionality though.
Ares Project Manager.
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
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the vienhole monster game me an idea, which is probably already on the wishlist
the ability to have tibtrees and other simular items that spawn ores other than the first 1.