So I've been testing stuff, as discussed in the other thread. I'm starting out with AA stuff. Here are a few observations:
General Terms
0 - LAND_OKAY
0 - UNDERWATER_NEVER
General Terms
- Ground Target - any target that is at ground level. Includes land and naval.
- Air Target - any target that is in the air.
- Land Target - any target that is at ground level on on land.
- Naval Target - any target that is at ground level and on water.
- Basic AG configuration. Will NEVER be able to target aircraft.
- Will be able to force fire on ground
- Will attack, retaliate, and passive acquire against all ground targets properly
- This configuration is for a weapon for all targets
- Will be able to force fire on ground
- Will attack, retaliate, and passive acquire against all targets properly.
- This configuration is typically undesirable, but COULD be used as an alternative to using CanPassiveAquire=no and a normal AG weapon, though this is not recommended since it will not be able to force fire on the ground.
- Will not be able to force fire on ground
- Will retaliate or manual fire on ground targets only
- This configuration is typically undesirable
- Will not be able to force fire on ground
- Will attack, retaliate, and passive acquire against aircraft and jumpjet properly
- Will NOT passive acquire against ground targets and paradrops
- Will retaliate or manual fire on ground targets and paradrops
- This configuration is used for the Flak Cannon in RA2
- Will not be able to force fire on ground
- Will attack, retaliate, and passive acquire against aircraft and jumpjet properly
- Will NOT attack, passive acquire, or retaliate against ground targets
- Will not passive acquire paradrops
- Can manual fire on paradrops (however the Flak Cannon can't for whatever reason)
- This configuration allows a purely anti-air unit to also fire at paradrops
- Will not be able to force fire on ground
- Will attack, retaliate, and passive acquire against aircraft, jumpjet, and paradrops properly
- Will NOT attack, passive acquire, or retaliate against ground targets
- Will be able to force fire on ground with Primary
- Will attack, retaliate, and passive acquire against all targets properly
- Primary will be used against all ground targets
- Secondary will be used against all aircraft, jumpjet, and paradrops
- If any of the AG weapon's warhead's verses values are 0%, the unit will attack, retaliate, and passive acquire with the AA weapon on those armor types even if they are not air units. This can be useful for making a unit similar to the Mammoth Tank that uses missiles against infantry and aircraft and its cannons against tanks and buildings.
- Besides 0%, other Verses values do NOT cause one weapon to take precidence over the other in this configuration.
- Same as above. Adding AG=no seems to have no effect.
- Will be able to manual fire and force fire on land targets with Primary
- Will not retaliate or passive acquire.
- A weapon will NEVER be able to fire at air targets unless AA=yes is used.
- If Primary has AG=no, unit will not be able to force fire on the ground.
- AG=no can be used with AA=yes and LandTargeting=1 if Secondary is NOT used to create an AA weapon that can NOT attack paradrops. This is the configuration used for the Flak Cannon in RA2.
0 - LAND_OKAY
- This is the default LandTargeting
- Can target land targets normally.
- Cannot target any land targets, including force fire. Oddly, it WILL be able to target (usually by force fire) terrain objects on land.
- Cannot force fire onto the land.
- Gives targeting precidence for Secondary against land targets.
- Will NOT retaliate against land targets.
- Will NOT passive acquire land targets.
0 - UNDERWATER_NEVER
- This is the default NavalTargeting
- Substandard targeting against Underwater targets. Cannot target cloaked (even if revealed, units may still be cloaked) units with Underwater=yes, including force fire.
- Allows for normal targeting for Underwater=yes targets.
- Cannot target any naval targets, including force fire.
- Cannot force fire into the water.
- Gives targeting precidence for Primary against naval targets.
- Allows for normal targeting for Underwater=yes targets.
- Will NOT passive acquire naval targets with Secondary weapon.
- Will NOT passive acquire amphibious targets with Secondary weapon.