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Hm well doesn't cause IEs anymore.
But it sucks:
You can turn off enemy structures??!
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Yes... In TS this worked as a toolbar button, like the Repair / Sell stuff. It was not a SW, it clearly used a different method of allowing/disallowing targeting over certain objects. Now Action=ForceShield works only on your own structures, maybe you could fuse something together?
Oh, btw, :clap: for no more IEs!
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maybe you can hack in a new GUI button? or like DC said, fix it to only work on you?
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Actions can't be cloned, you know...
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its PD remember. he can clone it.
Isn't it Type=ForceShield, anyway? (Considering toggle power relies on Action=TogglePower...)
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Err, no. Actions define targeting conditionals (can target x, can't target Y), Types define the function the SW should execute (do damage, fire weapon, play anim).
If you give a superweapon Type=ForceShield and Action=TogglePower it cannot be targetted on anything other than your own structures. Try it yourself.
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24.11.2005, 22:26:08
(This post was last modified: 24.11.2005, 22:26:56 by CNCM_BLITZ.)
Actions are ONLY mouse pointers. Type=ForceShield will work with Action=Nuke, TogglePower, ChronoWarp, or any action that you could POSSIBLY use. The real effects are cause be the Type=.
@ Bobing ZombyDragon told me the button logic is in there, but it isn't that easy to find, or attach to the command bar. Still, it is a pretty good idea, and would be worth the effort. Also it would need its own UIMD.INI tag as well.