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When you attack a building with spies or engineers does it matter if you use building number? ex: power i building 1 so attack 1 or do you have to use the 65534 or 131072 or 196608. I know the AI file that came with the editor or deezires say it does not matter, but it seems that the AI sends spies and engineers to only 2 buildings when my aimd tells them to attack all. All have own scripts so they should attack. Another question is why do the attacking spies not disguise themselves when the script tells them to:
0=0,4
1=47,131072
2=46,131072
3=46,131072
they are attacking the battle lab in this script
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the offset number controls something, but i can't remember what
try looking on modenc
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+0 (no offset) ?= goes to the building that is closest to the top of the map and reachable
+65534 ?= doesn't go anywhere even if all buildings are reachable
+131072 ?= goes to the building that the team is currently closest to
+196608 ?= goes to the second reachable building within a certian min/max distance range, also must be enemy to attack
MRMIdAS: No longer allowed to criticise Westwood on PPM
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Oh, that's what PPM reckon.
MRMIdAS: No longer allowed to criticise Westwood on PPM
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ok, but what about my spy not disguising himself. He walks into my base easy to spot.
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19.10.2008, 22:05:45
(This post was last modified: 19.10.2008, 22:06:18 by Nikademis Von Hisson.)
no, what I meant was the original script says:
0=0,4
1=47,131081
2=46,9
3=47,131083
4=46,11
if I read everything about this in modenc the spy attacks inf giving him the disguise, line 0 (0=0,4) every thing else in the script is the sov power plant
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Make him do it twice.
Just to make sure.
Either that or he's finding enemy infantry that are closer to him than you, and disguising himself as the wrong team.
MRMIdAS: No longer allowed to criticise Westwood on PPM