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RP2 and Sounds
#5
Are you saying you need an audio.idx and audio.bag in each mix file containing sounds that you make? That doesn't sound all that useful apart from for TC's that don't use the original stuff. If you don't, then surely you are saying that the langmd.mix one counts unless you make a second one, in which case why are you using the mix file system anyhow?
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Messages In This Thread
RP2 and Sounds - by pd - 20.12.2007, 09:58:21
RE: Feature Discussion: RP2 and Sounds - by pd - 20.12.2007, 21:44:47
RE: Feature Discussion: RP2 and Sounds - by Blade - 21.12.2007, 10:34:46
RE: Feature Discussion: RP2 and Sounds - by pd - 21.12.2007, 14:47:29
RE: RP2 and Sounds - by Beowulf - 07.10.2008, 09:01:13
RE: RP2 and Sounds - by pd - 07.10.2008, 17:48:00
RE: RP2 and Sounds - by Beowulf - 08.10.2008, 01:04:39



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