22.10.2007, 09:58:45
(This post was last modified: 22.10.2007, 10:05:17 by Bobingabout.)
yeah, i'm just concerned at how much of my mod i'll need to change to be RP2 compatible.
its not the changes in code i mind, its if i have to drop any of the RPCE and RP10 features
I'm guessing the original sides hardcoding will still be there as defults, its the new countries hardcoding he wrote into it that he's changing (like c10flag.pcx, will be useful for when i re-order countries)
question, can you fix the taunt names too while you're at it? (its tau##CC instead of tauCC##), also, the ability to specify a name would be good, would allow me to move yuricountry to a different number, but still use the original tauyu## taunts. after all, taunts is part of countries ;P
(thinking a line Tag like "Taunts=tauam" for your america example there would be the right way to go)
shit, been back 10 mins and i'm already asking requests...
its not the changes in code i mind, its if i have to drop any of the RPCE and RP10 features
gordon-creAtive Wrote:I guess breaking the rules.md-rules in hard-coded stuff could be tolerated...
I'm guessing the original sides hardcoding will still be there as defults, its the new countries hardcoding he wrote into it that he's changing (like c10flag.pcx, will be useful for when i re-order countries)
question, can you fix the taunt names too while you're at it? (its tau##CC instead of tauCC##), also, the ability to specify a name would be good, would allow me to move yuricountry to a different number, but still use the original tauyu## taunts. after all, taunts is part of countries ;P
(thinking a line Tag like "Taunts=tauam" for your america example there would be the right way to go)
shit, been back 10 mins and i'm already asking requests...