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PrimaryFireFLH in combination with turretspin=yes
#2
Couldn't you just set the FLH to the turret's axis? If you set the FLH to the point that the turret rotates around, then the animation will always fire from the same point, since the axis doesn't move.
[Image: alexstand1.gif]
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RE: PrimaryFireFLH in combination with turretspin=yes - by Vinifera7 - 21.08.2006, 22:10:16



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