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Performance of LAN games
#3
Its becuse the net code is old and crap. Even if the ping is under 50ms, every command will be delayed.
In fact, the net code is so bad, I only play 1vs1 games. Even trees create lag >_>
The problem have never been the connection. I can confirm this with years of testing(with a very good conenction).
I dont know whether or not it is possible to improve the net code with Ares/Syringe(I think a complete rewrite is the only thing that can be done), but if it is, then I suggest(and probably many more) that you guys should try to improve it. But that may be more work than all the features combined.
Java student.
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Messages In This Thread
Performance of LAN games - by GMBigB - 23.04.2011, 12:42:42
RE: Performance of LAN games - by DCoder - 23.04.2011, 12:47:46
RE: Performance of LAN games - by GMBigB - 25.04.2011, 01:16:43
RE: Performance of LAN games - by Graion Dilach - 25.04.2011, 01:45:34
RE: Performance of LAN games - by GMBigB - 25.04.2011, 02:53:39
RE: Performance of LAN games - by ¥R M0dd€r - 23.04.2011, 15:58:46
RE: Performance of LAN games - by DCoder - 23.04.2011, 17:10:38
RE: Performance of LAN games - by DCoder - 25.04.2011, 08:31:19
RE: Performance of LAN games - by GMBigB - 25.04.2011, 18:57:09



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