Poll: Reopen 0000733?
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Reopen CnC Jarmen Kell?
#8
No, 733 isn't done, actually. And not just minor bugs left.

A major thing is missing, the CanDrive logic to reacquire driverless vehicles. Getting Hijackers to them is not something I find useful.

If you check the bugtracker carefully, you will meet feature requests which was closed because of no feedback. This is just one of them, the only difference is that code regarding this have been added to Ares.

Besides, I've played with KillDriver and I think using it on an ordinary unit is just nonsense. One shot and the tank have been neutralized. And the current logic is enough for some SW's. It has lesser flaws than YR's Pushy-DirectRocker logic... so I think this is enough for those who wants KillDriver.

I'm not against finishing it. I'd be very happy if the CanDrive logic'd be finished, because CanDrive would allow the Gen's Pilot system, where the pilot's veterancy was added to the unit it drives (My favourite thing in Generals). If this means I strongly support KillDriver than OK, I do. But I don't really care about KillDriver, TBH. I care about CanDrive only.
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Messages In This Thread
Reopen CnC Jarmen Kell? - by ¥R M0dd€r - 12.01.2011, 01:09:49
RE: Reopen CnC Jarmen Kell? - by WoRmINaToR - 12.01.2011, 01:29:30
RE: Reopen CnC Jarmen Kell? - by ¥R M0dd€r - 12.01.2011, 01:52:28
RE: Reopen CnC Jarmen Kell? - by Nighthawk - 12.01.2011, 01:39:38
RE: Reopen CnC Jarmen Kell? - by Renegade - 12.01.2011, 01:42:15
RE: Reopen CnC Jarmen Kell? - by Renegade - 12.01.2011, 02:04:51
RE: Reopen CnC Jarmen Kell? - by ¥R M0dd€r - 12.01.2011, 05:36:52
RE: Reopen CnC Jarmen Kell? - by Graion Dilach - 12.01.2011, 11:51:12
RE: Reopen CnC Jarmen Kell? - by Renegade - 12.01.2011, 17:18:53



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