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DFD-R3: 957 vs. 292, 556 vs. 976
#5
@BS750: The RA2/YR terrains lack some of the ramp tiles TS had, so while I'm not 100% sure, there's the possibility that these missing pieces need to be recreated to prevent graphical glitches.
Also, the engine supports only 8 height levels or so. The RA2/YR maps weren't made with deformable terrain in mind, so a lot of them is probably on height level 0 so it can't be lowered any more.


Messages In This Thread
DFD-R3: 957 vs. 292, 556 vs. 976 - by Renegade - 11.08.2010, 01:37:50
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by eva-251 - 11.08.2010, 02:24:15
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by eva-251 - 11.08.2010, 08:32:05
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by reaperrr - 11.08.2010, 03:49:20
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by Blade - 11.08.2010, 12:46:40
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by mt. - 11.08.2010, 18:26:42
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by MRMIdAS - 11.08.2010, 20:19:14
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by Beowulf - 11.08.2010, 22:23:37
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by Beowulf - 13.08.2010, 01:13:05
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by AlexB - 02.10.2010, 23:55:58
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by DCoder - 03.10.2010, 20:37:17



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