Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DFD: 924 vs. 999, 685 vs. 725
#8
Hmm, four meh-ish issues where I'm concerned, but oh well, here goes.

For fight one:
I'm a little confused about this EMP Temporal weapon. It sounds like it's basically the same thing as EMP, except with a transparency effect on the target. Wouldn't some sort of warhead tag to cause transparency combined with regular EMP work just as well?

As for the second issue, I like the sound of a super weapon turning its host structure into something else - could make for some interesting ideas if people want to go down the whole "epic unit" route. However, I wouldn't see it getting as much use as this EMP temporal stuff.

So while I personally prefer the super weapon idea, because I like new super weapon technologies, logic tells me to support the EMP temporal issue. Ergo, support #924, kill #999.


For fight two:
This is a bit of a meh issue for me as well, given that I don't use trenches, and don't have any plans to use them any time soon, but anyway.

I can see the logic behind controlling individual trench occupants, but it's bound to be somewhat fiddly. Half the time, the player would probably end up selecting the trench building rather than the infantry, especially if mods have the increasingly popular shrunken infantry graphics. Additionally, I'd might create some overlap issues for the game. How does the game know what parts of the building to draw the infantry over, and what to show it behind?

As for the single-click Chronosphere, I actually like this idea. People keep saying about how there needs to be more strategy in the game. A mod using this kind of super weapon would add a good level of it. Units having to gather in a certain point before teleportation sounds quite good to me. You could also reverse the polarity, so to speak - anything you teleport by this Chronosphere clone could only be warped to your teleport pad.

Since I'm all for new super weapons, and the trench issue just sounds complicated to me with little gain, my stance is support #725, kill #685.
Ares Project Manager.
[Image: t3wbanner.png]
[Image: cncgsigsb_sml.png]
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.


Messages In This Thread
DFD: 924 vs. 999, 685 vs. 725 - by Renegade - 22.07.2010, 20:24:16
RE: DFD: 924 vs. 999, 685 vs. 725 - by Blade - 23.07.2010, 00:28:16
RE: DFD: 924 vs. 999, 685 vs. 725 - by Beowulf - 23.07.2010, 02:59:02
RE: DFD: 924 vs. 999, 685 vs. 725 - by Drogan - 23.07.2010, 15:06:44
RE: DFD: 924 vs. 999, 685 vs. 725 - by Blade - 23.07.2010, 15:25:48
RE: DFD: 924 vs. 999, 685 vs. 725 - by WoRmINaToR - 23.07.2010, 19:37:34
RE: DFD: 924 vs. 999, 685 vs. 725 - by MRMIdAS - 23.07.2010, 20:35:14
RE: DFD: 924 vs. 999, 685 vs. 725 - by Nighthawk - 24.07.2010, 01:14:13
RE: DFD: 924 vs. 999, 685 vs. 725 - by AlphaBravo - 25.07.2010, 11:56:53
RE: DFD: 924 vs. 999, 685 vs. 725 - by Renegade - 28.07.2010, 23:21:38
RE: DFD: 924 vs. 999, 685 vs. 725 - by AlexB - 04.08.2010, 18:30:58
RE: DFD: 924 vs. 999, 685 vs. 725 - by Renegade - 05.08.2010, 20:26:14



Users browsing this thread: 1 Guest(s)