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DFD: 292 vs. 928, 525 vs. 242
#2
New plane logic seems kinda plain (sorry couldn't resist) and also kinda pointless. So Kill #242. Multiple cloaking types, on the other hand, is incredably useful, and stops the wierd logic of dogs seeing submarines, plus it de-glitchifies a whole tech branch. Look at MO, it has an entire side that uses stealth. Also, multiple types of stealth (AKA more than 2), is useful for more powerful high tech units. You might have a unit that can stealth but the stealth generator is poorly constructed and so up close is visible by any unit, where as its big brother is undetectable to all be specific detectors. So Support for #525.

#292 allows for more strategy (make craters in enemy base, they cant build there) so on just that bases I support it, plus I don't see a whole lot of use for #928.

Support: #525, #292
Kill: #242, #928


Messages In This Thread
DFD: 292 vs. 928, 525 vs. 242 - by Renegade - 11.07.2010, 20:31:46
RE: DFD: 292 vs. 928, 525 vs. 242 - by Black Shadow 750 - 11.07.2010, 20:49:54
RE: DFD: 292 vs. 928, 525 vs. 242 - by reaperrr - 11.07.2010, 21:24:06
RE: DFD: 292 vs. 928, 525 vs. 242 - by Beowulf - 11.07.2010, 22:05:03
RE: DFD: 292 vs. 928, 525 vs. 242 - by MRMIdAS - 11.07.2010, 22:28:06
RE: DFD: 292 vs. 928, 525 vs. 242 - by Blade - 12.07.2010, 00:08:52
RE: DFD: 292 vs. 928, 525 vs. 242 - by Deformat - 12.07.2010, 13:02:03
RE: DFD: 292 vs. 928, 525 vs. 242 - by AlexB - 12.07.2010, 20:30:15
RE: DFD: 292 vs. 928, 525 vs. 242 - by DCoder - 13.07.2010, 06:27:47
RE: DFD: 292 vs. 928, 525 vs. 242 - by Renegade - 13.07.2010, 17:37:26



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