Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Current EMP logic
#3
well since the EMP logic here works better than that of NPatch, I will see what I can do about removing the no-longer-needed shrapnel weapon logics (for some reason with NPatch you couldn't have a weapon do damage and EMP at the same time; it was one or the other), but it would still be nice if you could look into at least some special-case way to disable/not induce the duration stacking when you do that rewrite in the future. I hate sounding like I'm demanding, but it really is a necessity for my mod's EMP feature to function properly. Maybe consider it more like a "please with a cherry on top?" kinda of thing Tongue 2

and congrats for finding the Ares test build you mean? well it wasn't exactly a secret; there are links to it everywhere in the [[edited]]... Tongue 2
Reply


Messages In This Thread
Current EMP logic - by WoRmINaToR - 20.02.2010, 18:28:16
RE: Current EMP logic - by DCoder - 20.02.2010, 20:40:16
RE: Current EMP logic - by WoRmINaToR - 17.03.2010, 08:43:12



Users browsing this thread: 1 Guest(s)