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Veterancy Changes
#1
I have seen wishes for more promotion stages, wishes for veteran/elite abilities to stack, wishes for veteran/elite versions of myriads of flags like VeteranSoylent/EliteSoylent and so on... I myself will not implement those.

I will implement the so-called New Upgrade System and custom Insignia so you can modify things the way you see fit without me having to triplicate code based on your veterancy level. Though that would need extra code to handle which veterancy level to treat the unit as for purposes of unit type selection, veterancy selection and such, but it's no biggie.

Discuss, share ideas, queestions, thoughts, etc., but the first paragraph is really decided as far as I'm concerned.

(Additionally, I believe Abilities like FIREPOWER or ARMOR should be a variable multiplier based on your current experience rather than a fixed one. I can code that up, if it's deemed useful, but let's refrain from discussing other Abilities-issues in this thread.)

Worth playing: 1 | 2 | 3
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Messages In This Thread
Veterancy Changes - by DCoder - 17.10.2008, 20:12:32
RE: Veterancy Changes - by Dupl3xxx - 18.10.2008, 01:32:13
RE: Veterancy Changes - by Marshall - 18.10.2008, 11:13:23
RE: Veterancy Changes - by TheMan - 18.10.2008, 15:55:53
RE: Veterancy Changes - by DCoder - 18.10.2008, 18:49:57
RE: Veterancy Changes - by Bobingabout - 20.10.2008, 10:01:19
RE: Veterancy Changes - by Nikademis Von Hisson - 20.10.2008, 21:09:38
RE: Veterancy Changes - by MRMIdAS - 21.10.2008, 04:53:37
RE: Veterancy Changes - by Bobingabout - 21.10.2008, 10:03:17
RE: Veterancy Changes - by DCoder - 20.10.2008, 21:19:45



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