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Cursor behaviour changes
#1
I was planning to start implementing this in the newest released version, but feedback was immediately negative. So, let's see if we can get a consensus.

I'm planning to modify some existing cursor behavior - e.g., select an infantry/vehicle and hover your mouse over a friendly occupied IFV. You get a NoEnter cursor that in my opinion is useless - I try to select things more often than enter them... I was planning to change it to a Select cursor. And other changes like that, so you get a generally more useful cursor under various circumstances. But the feedback shows that people actually enjoy the NoEnter thing...

So I'm wondering, should I spend some time and implement another Options configuration page to have a way to customize the cursor shown in cases like that? I'm fairly sure it won't interfere with multiplay in any way.

Worth playing: 1 | 2 | 3
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Messages In This Thread
Cursor behaviour changes - by DCoder - 03.10.2008, 21:34:22
RE: Cursor behaviour changes - by pd - 04.10.2008, 05:35:03
RE: Cursor behaviour changes - by hogo - 04.10.2008, 12:41:09
RE: Cursor behaviour changes - by Renegade - 04.10.2008, 18:46:29
RE: Cursor behaviour changes - by Bobingabout - 06.10.2008, 09:55:32



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