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Extending AI(md).ini - scripting
#5
I have some ideas, please comment my ideas DCoder.

In the script, where you add 1=0,1
There should be more choices after the ",":

Attack Vehicles,Infantries and basedefence. Right now there is something like this, but it is very buggy, I tested it for hours.

Also right now my AI are little bit retards.
I have set the script to 3=0,1(I have tried other, they are all the same)
They ignore my base defence, they ignore my tanks, they just rush in mmy base and tries to destroy my construction yard. So I can kill them without and resistance. It would be better if AI attack the first object it can see, instead of go in the middle of my base.
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Messages In This Thread
Extending AI(md).ini - scripting - by DCoder - 18.06.2008, 06:55:22
RE: Feature discussion: Extending AI(md).ini - scripting - by Guest - 20.06.2008, 22:34:54



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