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Extending AI(md).ini - scripting
#3
I always wanted a cooperative AI script.

When in online multi play, players can used the beacon to alert their allies to send help. Is it feasble for a AI nation to compare an enemy attacking force with her own total units, if and when she comes up severly short to "call" a beacon over the surrounding area of the structure/units under attack..the beacon would just be cosmetic, but acts as a trigger & waypoint, prompting her allied AI nation to abandon any non-defensive script (that qualify under suspend priority) she is filling and choose a "cooperative" script to aid her allied AI nation.

A probability of using such feature as in easy/medium/hard.
A selection of Co-op teamtypes asked for and used by.
A option to send any and all available units.
After the threat is defeated, a return to base action would be needed in the Cooperative teamtype.

Or, am I again hoping for the moon.
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Messages In This Thread
Extending AI(md).ini - scripting - by DCoder - 18.06.2008, 06:55:22
RE: Feature discussion: Extending AI(md).ini - scripting - by Dracaveli - 20.06.2008, 02:29:23



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