Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spy Drone
#3
Unit code
Code:
[SPYDRON]
UIName=Name:SPYDRON
Name=Spy Drone
Category=AFV
Prerequisite=NAWEAP
Primary=DroneJump2
Secondary=VirtualScanner
NavalTargeting=6
Strength=100
SuppressionThreshold=5; damage below this amount won't suppress the parasite
ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo
DefaultToGuardArea=yes ; the much awaited terror drone default to move and attack when resting
Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=7
Speed=10 ; gs Don't go higher than 20, or he gets stuck running in circles
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=500
Points=20
ROT=40
AllowedToStartInMultiplayer=yes
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
Maxdebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<-drive   mech->{55D141B8-DB94-11d1-AC98-006008055BB5}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
Accelerates=false
Bunkerable=no; Units default to yes, others default to no
Image=DRON
RequiredHouses=Russians

Weapon
Code:
DroneJump2]
Damage=1
ROF=3
Range=1.83
Projectile=JUMP
Speed=30
Warhead=ParasiteSpy
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
;In Terror Drone case, it just handles the bad case where a TD'd guy makes it into a bunker.
FireInTransport=no;can't fire out of the BattleFortress
RevealOnFire=yes
Camera=yes
DecloakToFire=no

Warhead
Code:
[ParasiteSpy]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=no

No changes to the rest
Reply


Messages In This Thread
Spy Drone - by covie - 19.05.2007, 15:25:21
RE: Spy Drone - by Electro - 19.05.2007, 21:09:26
RE: Spy Drone - by covie - 20.05.2007, 05:23:24
RE: Spy Drone - by Electro - 20.05.2007, 11:49:51
RE: Spy Drone - by covie - 20.05.2007, 12:05:11
RE: Spy Drone - by Renegade - 20.05.2007, 14:02:51
RE: Spy Drone - by Guest - 01.03.2009, 01:45:56
RE: Spy Drone - by covie - 20.05.2007, 15:49:22
RE: Spy Drone - by Electro - 20.05.2007, 16:18:04
RE: Spy Drone - by Renegade - 01.03.2009, 17:08:32



Users browsing this thread: 1 Guest(s)