I might be stepping out of line here, but i just had a thought,
Instead of doing all these new tags for each side, isnt there a way you could program in a "Check" tag e.g. Side = 1 '(Alieds), Side = 2 '(soviets) etc. so that what ever unit / sw / building, what ever instead of it just going to a set taged side, set the side that its for using the side tag.
e.g.
[SWName]
swinfohere = 1
Side = 2
[AnotherSWName]
moreswinfohere = 1
Side = 4
Then you just do a list like,
[Side]
1= Allied
2= Sov
3= Yuri
4= CDA
5= Bogies. ETC
Would that work?
So in a Few words it all means,
Superweapons are made dynamic, each super can be handed a set of instructions from any where, so you make a SW
[SWKillerMouseDrop]
SWType = Parradrop
Unit = KMOUSE
Number = 4 (number of units droped)
Side = 2
Instead of doing all these new tags for each side, isnt there a way you could program in a "Check" tag e.g. Side = 1 '(Alieds), Side = 2 '(soviets) etc. so that what ever unit / sw / building, what ever instead of it just going to a set taged side, set the side that its for using the side tag.
e.g.
[SWName]
swinfohere = 1
Side = 2
[AnotherSWName]
moreswinfohere = 1
Side = 4
Then you just do a list like,
[Side]
1= Allied
2= Sov
3= Yuri
4= CDA
5= Bogies. ETC
Would that work?
So in a Few words it all means,
Superweapons are made dynamic, each super can be handed a set of instructions from any where, so you make a SW
[SWKillerMouseDrop]
SWType = Parradrop
Unit = KMOUSE
Number = 4 (number of units droped)
Side = 2
.......CNC Was My Life.......
..I Now Live a Lonly Life Amongst The World of Work..
The Revolution:ROTC
..I Now Live a Lonly Life Amongst The World of Work..
The Revolution:ROTC