27.03.2007, 22:35:48
Quote:But you know remeber that 1.09 is not out yetHowever, It's not your problem
After a long work on it, I think, I can choose any name which I want, isn't it?
Quote:What security is there on the -MODDBG switch? Will the debug options be disabled if playing in a multiplayer game?I will think about it
Quote:Can LinkAs= be made to support up to 3 units? Or maybe LinkAs1=, LinkAs2= and LinkAs3= ?No, only one tag LinkAs=.
Code:
[UNIT1]
Name=Unit1
....
[UNIT2]
Name=Unit2
LinkAs=UNIT1
....
[UNIT3]
Name=Unit3
LinkAs=UNIT1
...
[UNIT4]
Name=Unit4
LinkAs=UNIT1
...
if you kill UNIT1 + UNIT2 + UNIT3 + UNIT4, engine will think that you kill 4 * UNIT1, so some triggers won't work.
Quote:1. what about 3rd/4th weapons?I don't know Maybe in RPHE.
Quote:2. you forgot 4th hunterseeker tagIt's small detail
Also good feature: radar toggle key as in TS
Quote:3, i want to still be able to use RA2MD.CSF.no, you will use stringtable01.csf or strtblROTC.csf for example
Quote:I think one side is enoughyou about HunterSeeker?
Quote:VK when will you start work on 1.10?0) When final RPCE revision comes.
1) When will fill good.
2) When current awful project will be released (at first for beta-testing)
Quote:Why remove ra2md.csf's functionality?I don't remove it.
Only if you set UseRockPatch=yes and try use it you will have IE or anything cool else.
Modders should use new technologies instead old
ARM forever - x86 sucks!