24.02.2007, 21:24:57
(This post was last modified: 24.02.2007, 21:28:02 by blackheartstar.)
AlliedG Wrote:hence why such weapons have low % against concrete and low percentage at max. e.g. nuke and lightning stormYou cant really be exact with damage distribution that way. If you want a Cellspread weapon to damage a small 1x1 building with wood armor for the exact same amount as say a 3x3 wood building its not realy possible to do.
AlliedG Wrote:This is more about  common sense and logic, for instance artil shells do more damage against a easier to hit object i.e. large buildings
With Inacurrate the projectile dosent alway hit the target dead on and thus would make the building subject to the PercentatMax=  causeing more damage on a direct hit than a near hit. Doing exactly what you are discribing. I just feel there should be a way to control exact damage amounts for CellSpread and dictate that any given object would only suffer damage once per warhead incedent.
Bobingabout Wrote:wishlist, and i supose it would need to be optional too...You mean like a tag on the warhead like DamageOnce=yes/no
