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How to make good "pool" teams?
#4
Er, what makes me so special? Just cause I wrote the AI Editor doesn't necessarily mean I know the AI inside out... Tongue
But pool teams are not hard, just do what you said, trigger type -1, and I usually give them a script to get out of their base to avoid congestion, typically Regroup followed by Guard Area or something similar. Theoretically pool teams are a good source of prebuilt units for later taskforces, so you might want to enable AreTeamMembersRecruitable on the team, too.

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Messages In This Thread
How to make good "pool" teams? - by Guest - 17.02.2007, 22:29:13
RE: How to make good "pool" teams? - by Dracaveli - 18.02.2007, 13:30:02
RE: How to make good "pool" teams? - by Guest - 19.02.2007, 20:58:27
RE: How to make good "pool" teams? - by DCoder - 19.02.2007, 21:15:42
RE: How to make good "pool" teams? - by Guest - 20.02.2007, 22:18:25
RE: How to make good "pool" teams? - by Dracaveli - 04.03.2007, 00:16:54



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