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How to make good "pool" teams?
#1
Question 
Hi all!

From Deezire's AI guide:

"Its worth noting that the AI is frequently triggered to create 'pool' teams. These are teams which tend to be created based on time rather than any specific event (although some pool teams are still triggered for creation by events) - this is done automatically in skirmish mode by the 'autocreate' process with the frequency of this being controlled by the TeamDelays= statement in RULES.INI (see the RULES.INI Guide). The members of these teams usually assume some default behaviour such as guarding the AI's base, and the main reason for their creation is simply to make units available for the AI so that it doesn't play the game in a scripted, linear fashion. Use of pool teams also ensures that, for example, the AI always has something with which to defend its base or guard its Ore Miners."

So how do I make an "pool team"?
Do I just set the trigger type to "-1 pool team" and leave the taskforce without a script?
What units r best for pool teams? Low tech? Confused

Thank u if someone can help! Smile
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Messages In This Thread
How to make good "pool" teams? - by Guest - 17.02.2007, 22:29:13
RE: How to make good "pool" teams? - by Dracaveli - 18.02.2007, 13:30:02
RE: How to make good "pool" teams? - by Guest - 19.02.2007, 20:58:27
RE: How to make good "pool" teams? - by DCoder - 19.02.2007, 21:15:42
RE: How to make good "pool" teams? - by Guest - 20.02.2007, 22:18:25
RE: How to make good "pool" teams? - by Dracaveli - 04.03.2007, 00:16:54



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