Marshall, you have PERFECTLY recognized the mistake!
Going through my code assuming InfDeath=5 ends in a mutation.
A small mistake by me with bad effect...
It's no true problem to fix it.
Thanks very much!!![Smile Smile](https://forums.renegadeprojects.com/images/smilies/001.gif)
I'm planning to release a kinda 1.035 version which fixes that.
It will also write the log file already.
BTW, I implemented two custom log messages:
[pd] LoadSpecialYuriUI=0/1
and
[pd] Killing infantry (InfDeath=%d)
I think both are quite senseful
I'm going to correct the InfDeaths problem now![Wink Wink](https://forums.renegadeprojects.com/images/smilies/002.gif)
EDIT:
Should be fixed now.
Going through my code assuming InfDeath=5 ends in a mutation.
A small mistake by me with bad effect...
It's no true problem to fix it.
Thanks very much!!
![Smile Smile](https://forums.renegadeprojects.com/images/smilies/001.gif)
I'm planning to release a kinda 1.035 version which fixes that.
It will also write the log file already.
BTW, I implemented two custom log messages:
[pd] LoadSpecialYuriUI=0/1
and
[pd] Killing infantry (InfDeath=%d)
I think both are quite senseful
I'm going to correct the InfDeaths problem now
![Wink Wink](https://forums.renegadeprojects.com/images/smilies/002.gif)
EDIT:
Should be fixed now.