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IEs more likely with my patch applied?
#8
With the patch, I have seen at least twice the ELECTRO death ocurring at the same time as an IE but only on one of the 2 human players' computers.

Given that InfDeath 5 is hardcoded to be ELECTRO, I wouldn't be surprised if the problem is related to the changes to the InfDeath system.

Occasionally while playing, the new InfDeath animations do not play at all.

The problems happen infrequently.



IDEA!!!!!!!

If a mutation death does not have a MakeInfantry=X line on the anim then you can get all of the errors I described above!!!

Is it possible that ELECTRO is being treated as a mutation death?

I'd bet money that the problem lies with ELECTRO.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

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Messages In This Thread
[No subject] - by PaD - 20.03.2005, 11:07:45
[No subject] - by Renegade - 20.03.2005, 15:07:15
[No subject] - by crackone - 20.03.2005, 15:13:32
[No subject] - by PaD - 20.03.2005, 16:01:56
[No subject] - by Renegade - 20.03.2005, 16:32:12
[No subject] - by Fenring - 20.03.2005, 19:17:19
[No subject] - by Bobingabout - 20.03.2005, 21:17:54
[No subject] - by Marshall - 21.03.2005, 11:55:52
[No subject] - by PaD - 21.03.2005, 13:53:57
[No subject] - by Marshall - 21.03.2005, 14:19:39
[No subject] - by PaD - 21.03.2005, 14:44:59
[No subject] - by Renegade - 21.03.2005, 15:46:36
[No subject] - by PaD - 23.03.2005, 14:02:43
[No subject] - by Marshall - 23.03.2005, 15:31:12
[No subject] - by PaD - 23.03.2005, 22:34:28
[No subject] - by Marshall - 24.03.2005, 00:03:10
[No subject] - by PaD - 24.03.2005, 01:25:00
[No subject] - by PaD - 27.03.2005, 00:42:08
[No subject] - by Bobingabout - 03.08.2005, 13:22:42



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