Here are the two artmd.ini entries:
The new entry code:
The altered old entry code:
The new entry code:
Code:
[ADNATSLA] ; Advanced Tesla Coil
Cameo=ADTSLAUICO
Image=ADNATSLA
Remapable=no
Foundation=1x1
Height=5
Buildup=ADNATSLAMK
DemandLoadBuildup=true
FreeBuildup=true
PrimaryFireFLH=50,0,400
SecondaryFireFLH=50,0,400
NewTheater=yes
ActiveAnim=NATSLAA
ActiveAnimDamaged=ADNATSLA_AD
ActiveAnimZAdjust=-30
ActiveAnimPowered=no ; SJM: This means anim goes away when underpowered
ActiveAnimPoweredLight=yes ; SJM: This means anim goes away when underpowered
SpecialAnim=ADNATSLA_B
SpecialAnimDamaged=ADNATSLA_BD
SpecialAnimZAdjust=-30
SpecialAnimPowered=no ; SJM: This means anim goes away when underpowered
SpecialAnimPoweredLight=yes ; SJM: This means anim goes away when underpowered
IsAnimDelayedFire=yes ; SJM: Firing anim (SpecialAnim) delays firing of weapon
DelayedFireDelay=28 ; SJM: Must match playback of anim, and ideally audio too
CanBeHidden=False
OccupyHeight=4
DamageFireOffset0=0,14
[NATSLAA] ; Tesla Coil Active Anim
Image=NATSLAA
Normalized=yes
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=450
Layer=ground
NewTheater=yes
Shadow=yes
[ADNATSLA_AD] ; Tesla Coil Damaged Active Anim
Image=ADNATSLA_A
Normalized=yes
Start=10
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=450
Layer=ground
NewTheater=yes
Shadow=yes
[ADNATSLA_B] ; Tesla Coil Firing Anim
Image=ADNATSLA_B
Normalized=no ; SJM: Must match a hard frame delay in Tesla Coil above. No scaling by frame rate.
Start=0
End=9
Rate=300
Layer=ground
NewTheater=yes
Report=TeslaCoilPowerUp
Shadow=yes
[ADNATSLA_BD] ; Tesla Coil Damaged Firing Anim
Image=ADNATSLA_B
Normalized=no ; SJM: Must match a hard frame delay in Tesla Coil above. No scaling by frame rate.
Start=10
End=19
Rate=300
Layer=ground
NewTheater=yes
Report=TeslaCoilPowerUp
Shadow=yes
The altered old entry code:
Code:
[NATSLA]
Cameo=ADTSLAUICO
Image=ADNATSLA
Remapable=no
Foundation=1x1
Height=5
Buildup=ADNATSLAMK
DemandLoadBuildup=true
FreeBuildup=true
PrimaryFireFLH=50,0,400
SecondaryFireFLH=50,0,400
NewTheater=yes
ActiveAnim=NATSLAA
ActiveAnimDamaged=ADNATSLA_AD
ActiveAnimZAdjust=-30
ActiveAnimPowered=no ; SJM: This means anim goes away when underpowered
ActiveAnimPoweredLight=yes ; SJM: This means anim goes away when underpowered
SpecialAnim=ADNATSLA_B
SpecialAnimDamaged=ADNATSLA_BD
SpecialAnimZAdjust=-30
SpecialAnimPowered=no ; SJM: This means anim goes away when underpowered
SpecialAnimPoweredLight=yes ; SJM: This means anim goes away when underpowered
IsAnimDelayedFire=yes ; SJM: Firing anim (SpecialAnim) delays firing of weapon
DelayedFireDelay=28 ; SJM: Must match playback of anim, and ideally audio too
CanBeHidden=False
OccupyHeight=4
DamageFireOffset0=0,14
[NATSLAA] ; Tesla Coil Active Anim
Image=NATSLAA
Normalized=yes
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=450
Layer=ground
NewTheater=yes
Shadow=yes
[ADNATSLA_AD] ; Tesla Coil Damaged Active Anim
Image=NATSLAA
Normalized=yes
Start=10
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=450
Layer=ground
NewTheater=yes
Shadow=yes
[ADNATSLA_B] ; Tesla Coil Firing Anim
Image=ADNATSLA_B
Normalized=no ; SJM: Must match a hard frame delay in Tesla Coil above. No scaling by frame rate.
Start=0
End=9
Rate=300
Layer=ground
NewTheater=yes
Report=TeslaCoilPowerUp
Shadow=yes
[ADNATSLA_BD] ; Tesla Coil Damaged Firing Anim
Image=ADNATSLA_B
Normalized=no ; SJM: Must match a hard frame delay in Tesla Coil above. No scaling by frame rate.
Start=10
End=19
Rate=300
Layer=ground
NewTheater=yes
Report=TeslaCoilPowerUp
Shadow=yes
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