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AI not deploying ConYards
#12
All that will do is make it unavailable to the player, not the AI. TechLevel=11 makes it unavailable to players and the AI. At least in most cases.

Here we have a case of hardcoding - the AI uses the structures in those BuildConst=, BuildBarracks= etc. tags in every skirmish game regardless of TechLevel=.

Thanks for trying though.

Update:In the [General] section, I set AISlaveMinerNumber= to 0,0,0, and now the Yuri AI doesn't make any Slave Miners! Sweet.

But it still builds over 3 War Factories...

Another update:

By setting GDIPowerPlant=GAPILE, NodRegularPower=NAHAND and ThirdPowerPlant=YABRCK in the [General] section, and having in the [AI] section [AI] BuildConst=GACNST,NACNST,YACNST, BuildPower=GAWEAP,NAWEAP,YAWEAP, and BuildBarracks=GACSPH,NAIRON,YAGNTC, I have managed to fix things.

Now, the AI will do this and ONLY this: deploy conyard, build war factory, build low-level superweapon.

Shame it doesn't build units but I had expected it not to under the strict rules of this game mode. At least now though, it obeys the mode's rules Big Grin
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Messages In This Thread
AI not deploying ConYards - by Whiteboy - 28.11.2006, 13:16:16
RE: AI not deploying ConYards - by Bobingabout - 28.11.2006, 15:03:48
RE: AI not deploying ConYards - by Whiteboy - 29.11.2006, 10:09:20
RE: AI not deploying ConYards - by Whiteboy - 30.11.2006, 00:58:27
RE: AI not deploying ConYards - by DCoder - 30.11.2006, 08:02:51
RE: AI not deploying ConYards - by Whiteboy - 30.11.2006, 09:35:31
RE: AI not deploying ConYards - by Whiteboy - 30.11.2006, 10:27:49
RE: AI not deploying ConYards - by Bobingabout - 30.11.2006, 11:38:55
RE: AI not deploying ConYards - by DCoder - 30.11.2006, 13:56:33
RE: AI not deploying ConYards - by Whiteboy - 30.11.2006, 14:52:03
RE: AI not deploying ConYards - by tmapm - 01.12.2006, 06:25:22
RE: AI not deploying ConYards - by Whiteboy - 01.12.2006, 09:45:35



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