01.11.2006, 20:44:49
The transport thing worked!! Well, atleast in most cases. Now 80% of times AI uses the "move to enemy x" containing script, it wont't kick the passengers out. I don't know y it does it sometimes, though.
But thx to u to guys for solving this.
And yes, also the scipt in my earlier post seems to work! Atleast Weather Controller and Nuke Silo was attacked by AI with this script. So I think it works perfectly. This is nice, no need to do 5 different scripts and teamtypes, menining 5 times LESS work!
There is some thing that I would need some advice. When I have played other mods and destroyed the AI's C-Yard, the AI quickly builds the MCV and revives it's C-Yard. I have tried to make the AI of mine to do this as well as possible, but very rarely they build the MCV...
I have tried "Priority=" between 1 to 50 and "Trigger Priorities" values between 5000-5000000...but no. :/ Is there some thing I do not know...? o_O
But thx to u to guys for solving this.
And yes, also the scipt in my earlier post seems to work! Atleast Weather Controller and Nuke Silo was attacked by AI with this script. So I think it works perfectly. This is nice, no need to do 5 different scripts and teamtypes, menining 5 times LESS work!
There is some thing that I would need some advice. When I have played other mods and destroyed the AI's C-Yard, the AI quickly builds the MCV and revives it's C-Yard. I have tried to make the AI of mine to do this as well as possible, but very rarely they build the MCV...
I have tried "Priority=" between 1 to 50 and "Trigger Priorities" values between 5000-5000000...but no. :/ Is there some thing I do not know...? o_O