28.10.2006, 14:31:57
If i understand your meaning correctly you have created a load screen in pcx format that you need to convert to shp format so that the game can read it. You need to save your pcx with the proper palette already encoded. You use whatever program you created the pcx in to do that, be it Photoshop or what have you. You can't use XCC Mixer to apply the palette to the pcx as far as I know, and selecting a command such as "Copy as Pal (JASC)" only saves the ALREADY encoded palette of the pcx to a .pal file.
So first save your pcx with the proper palette. THEN, you want to save it as filename 0000.pcx and using XCC Mixer, select "Copy as SHP (TS)". This will save it as filename.shp in your XCC Mixer directory. And that's all there is to it. Really not hard once you know how.
So first save your pcx with the proper palette. THEN, you want to save it as filename 0000.pcx and using XCC Mixer, select "Copy as SHP (TS)". This will save it as filename.shp in your XCC Mixer directory. And that's all there is to it. Really not hard once you know how.