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Cluster Missile & Airstrike and AI with Transports.
#4
1) DZ's tutorial weapon (V3Airburst) spawns V3Cluster as the cluster weapon. That is the weapon you need to edit.

2) Show us the code for the plane and its weapons with all related shebang.

3) Like Marshall said, it seems that the AI's selected enemy house does not have that particular building. So the AI skips that action. You could script the AI to Load, Move to Enemy GAPOWR, Move to Enemy NAPOWR, Move to Enemy YAPOWR, then Unload. Any house should have at least one of those. Or you could make sure that the trigger condition firing this taskforce checks whether the enemy possesses any powerplants.

Worth playing: 1 | 2 | 3
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Messages In This Thread
Cluster Missile & Airstrike and AI with Transports. - by Guest - 26.10.2006, 22:53:23
RE: Cluster Missile & Airstrike and AI with Transports. - by DCoder - 27.10.2006, 07:33:11



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