03.03.2005, 18:35:29
Trying to pull focus back to development...
Below is, I believe, the complete list of everything that is left to be done for the YRCP. If anyone has any thoughts/insights/comments/etc into these points (or others), then please post!
1. "Did you restore the smoking animation of an apoc's guns from the original RA2 that dissapeared in YR?"
As far as I'm aware, the Apocalypse Tank's rookie firing animation in RA2 does not get played in YR.
If this is the case, then we need to know why the problem occurs and how to fix it.
2. Rubble on many buildings is in the wrong palette.
What are the problem buildings?
Why is it in the wrong palette?
Can it be corrected?
What's the damage in increased filesize as a result of fixing it?
Is it worth fixing?
3. LAND RUSH - yuri's dog situation.
With Yuri not having his own Attack Dog, are there any problems at the start of a Land Rush game that need fixing?
4. hidden object indicators on some buildings are screwed up
There are so many minor issues and many people don't care. Unless someone else devotes time to fixing this then it's not going to be considered any further.
5. some bridge huts on some maps don't work... provide fixed versions
I haven't got time to test everything. If and when someone discovers a problem, could they at least say they've found a problem, and if possible provide a fixed version of the map. [official maps only of course].
6. fix the maps that have no water but you can still build naval yards
See (5.)
7. artmd.ini mistakes - find out if they really do belong in the main fixes
The mistakes being referred to are:
The entry [NAPSYB] has a flag "CanBeHidden-False".
Presumably, the hyphen should be an equals sign. The actual effect in-game has not been tested.
The entry [CANWY26] has the flags:
DamageFireOffset0=100,-53
DamageFireOffset0-37,33
Presumably, the second line should read "DamageFireOffset1=37,33" although, again, the actual effect in-game has not been tested.
8. port TX fixes:
The generic Polish flag seems to me to have a slight blip. This is probably the case with the existing arctic one too. I plan to fix this if neccessary and include it in the YRCP so that it is no longer required in the TX.
9. Implement code for Blade's new Weather Controller shp.
10. TX ini experiment:
I shall try including the TX ini files without the TX to see if this stops the reconnection errors between TX-users and non-TX-users. If anyone knows that this won't work then tell me before I waste any time.
11. Cannis' robot control center fixes and other minor changes to the suite of bug fixes and Dev Pack.
12. Finish new improved Dev Pack. (Including CSF, pd patch, credits, other info)
13. Multiple language versions:
I need the 1.001 langmd.mix file from each language that we are doing.
I also need translators from each language to translate a text file.
A possible option here is to just release the English/German version (I'm hoping Renegade will volunteer to provide German langmd and be our translator) and then we can get the community's interest and support to do the other languages after the first release.
I also need to test the XCCMC/L CSF diff compression system. Or just ask Olaf.
14. Remove Assault mode, minor super mode, map freedom. The YRCP is adamantly a no-mods patch (at least for now - we may include a mod launcher that provides the mode additions in a later release).
15. Need a decent readme that properly explains how to use the XWIS connection tool. Written for a moron.
16. Update RA2YR Clean Up [because of expandmd02.mix]
17. short readme document explaining the YRCP, any additional components provided, and credits.
18. Write and test installer.
19. In-depth testing of RC by multiple people.
20. Web site and forum devoted to YRCP.
21. Release and pimping of YRCP.
Below is, I believe, the complete list of everything that is left to be done for the YRCP. If anyone has any thoughts/insights/comments/etc into these points (or others), then please post!
1. "Did you restore the smoking animation of an apoc's guns from the original RA2 that dissapeared in YR?"
As far as I'm aware, the Apocalypse Tank's rookie firing animation in RA2 does not get played in YR.
If this is the case, then we need to know why the problem occurs and how to fix it.
2. Rubble on many buildings is in the wrong palette.
What are the problem buildings?
Why is it in the wrong palette?
Can it be corrected?
What's the damage in increased filesize as a result of fixing it?
Is it worth fixing?
3. LAND RUSH - yuri's dog situation.
With Yuri not having his own Attack Dog, are there any problems at the start of a Land Rush game that need fixing?
4. hidden object indicators on some buildings are screwed up
There are so many minor issues and many people don't care. Unless someone else devotes time to fixing this then it's not going to be considered any further.
5. some bridge huts on some maps don't work... provide fixed versions
I haven't got time to test everything. If and when someone discovers a problem, could they at least say they've found a problem, and if possible provide a fixed version of the map. [official maps only of course].
6. fix the maps that have no water but you can still build naval yards
See (5.)
7. artmd.ini mistakes - find out if they really do belong in the main fixes
The mistakes being referred to are:
The entry [NAPSYB] has a flag "CanBeHidden-False".
Presumably, the hyphen should be an equals sign. The actual effect in-game has not been tested.
The entry [CANWY26] has the flags:
DamageFireOffset0=100,-53
DamageFireOffset0-37,33
Presumably, the second line should read "DamageFireOffset1=37,33" although, again, the actual effect in-game has not been tested.
8. port TX fixes:
The generic Polish flag seems to me to have a slight blip. This is probably the case with the existing arctic one too. I plan to fix this if neccessary and include it in the YRCP so that it is no longer required in the TX.
9. Implement code for Blade's new Weather Controller shp.
10. TX ini experiment:
I shall try including the TX ini files without the TX to see if this stops the reconnection errors between TX-users and non-TX-users. If anyone knows that this won't work then tell me before I waste any time.
11. Cannis' robot control center fixes and other minor changes to the suite of bug fixes and Dev Pack.
12. Finish new improved Dev Pack. (Including CSF, pd patch, credits, other info)
13. Multiple language versions:
I need the 1.001 langmd.mix file from each language that we are doing.
I also need translators from each language to translate a text file.
A possible option here is to just release the English/German version (I'm hoping Renegade will volunteer to provide German langmd and be our translator) and then we can get the community's interest and support to do the other languages after the first release.
I also need to test the XCCMC/L CSF diff compression system. Or just ask Olaf.
14. Remove Assault mode, minor super mode, map freedom. The YRCP is adamantly a no-mods patch (at least for now - we may include a mod launcher that provides the mode additions in a later release).
15. Need a decent readme that properly explains how to use the XWIS connection tool. Written for a moron.
16. Update RA2YR Clean Up [because of expandmd02.mix]
17. short readme document explaining the YRCP, any additional components provided, and credits.
18. Write and test installer.
19. In-depth testing of RC by multiple people.
20. Web site and forum devoted to YRCP.
21. Release and pimping of YRCP.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.