22.10.2006, 22:26:50
(This post was last modified: 22.10.2006, 22:27:39 by Bobingabout.)
CnCVK Wrote:its easy to do 1, but not the other? what you been smoking, or drinking?Quote:It really is not hard to make it multiplatform, you just have to avoid some stuff.I design it for windows only, if anybody want multiplatform support,
when project will be finished he can do it
Quote:Also, I think anything new should be 64, cause when it will be finished, about 75% of people will use that.It's rather simple to do it for Win32 and Win64
Quote:Emulation! its a hell of a lot slower!Quote:win32 won't run on linuxWINE
Quote:i wouldn't know, only intel i have is my laptop, and i KNOW thats not 64bit.Quote: intel have for some time been selling 64bit CPUsIt's fake 64-bit CPUs
Quote:actually, 1 was a game developer in training, the other was a PC repair guy, and they REALLY know their shit about windows. its a bodged windows XP pro 32bit, and aparantly, its full of bugs, and not very stable.Quote:this is currently so because people say windows XP 64 is crapWho say? Some n00bs?
Quote:you been living under a rock? graphics cards now have the power of PCs from about 4 or 5 years ago, they can litereally render everything in realtime. why else would you need upto 4x 1.2GHz+ GPUs?Quote:graphics thread? this should be handled by the graphics card,No. Graphic card only create final image,
I told about another