22.10.2006, 17:18:28
It really is not hard to make it multiplatform, you just have to avoid some stuff. Also, I think anything new should be 64, cause when it will be finished, about 75% of people will use that.
Also, using multicore would probably be necessary instead of just using one of cores... but most CPU's will probably be soon more--cores-working-as-one-core capable.
Also, OpenGL doesn't necessarily mean SDL.
Also, using multicore would probably be necessary instead of just using one of cores... but most CPU's will probably be soon more--cores-working-as-one-core capable.
Also, OpenGL doesn't necessarily mean SDL.