21.10.2006, 23:27:50
main thing with assembler is, were you planning to do assembler in x86 or x64?
so many things to consider, best leave it open to all of them. there are 3 main operating systems, Windows, Linux and MacOS. SDL and OpenGL or DirectX? (ATI, SiS, NVidia or Intel graphics cards?), Multiple Graphics cards(SLI)?, Multiple or spanned screens?, 32bit or 64bit, multiple threads and/or cores? (and thats just PC/Mac, think of how campanies make games that run on PCs and multiple consoles(yet they don't allow for multiple operating systems).)
so many things to consider, best leave it open to all of them. there are 3 main operating systems, Windows, Linux and MacOS. SDL and OpenGL or DirectX? (ATI, SiS, NVidia or Intel graphics cards?), Multiple Graphics cards(SLI)?, Multiple or spanned screens?, 32bit or 64bit, multiple threads and/or cores? (and thats just PC/Mac, think of how campanies make games that run on PCs and multiple consoles(yet they don't allow for multiple operating systems).)