17.10.2006, 20:15:29
Well beforehand I made sure which terrain types were which by setting individual ones to Foot=0%. Then I would be able to confirm that the terrain types were set correctly because my infantry would not be able to move onto the terrain type with Foot=0%.
I test thoroughly, just in case you didn't know.
So here's the rundown:
> The basic tile is always Clear. In this case, it is the snow tiles.
> Grass and Ice/Sand tiles use Clear as well.
> The pavement tiles use Road.
> The rocky terrain tiles use Rough.
Of course these can all be modified in the tile's .tmp file, but in my test the terrain types were not modified.
I test thoroughly, just in case you didn't know.
So here's the rundown:
> The basic tile is always Clear. In this case, it is the snow tiles.
> Grass and Ice/Sand tiles use Clear as well.
> The pavement tiles use Road.
> The rocky terrain tiles use Rough.
Of course these can all be modified in the tile's .tmp file, but in my test the terrain types were not modified.