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Terrain
#3
AFAIK, Destroyable Cliffs work if hit with an AmbientDamage weapon. Other weapons don't work, while they did in TS. Some speculate it could be because the weapons are required to hit a certain spot on the tile to trigger destruction, and that spot was positioned correctly (exactly where the weapon detonates) in a cell in TS, but was not moved when RA2 changed tile sizes and as such now is only hit by ambient damage.

Train Bridges... as MetalMario said at C-GEN, RA2/YR is limited to two bridgeheads per theatre, which gives us a high wood bridge and the concrete bridge. TS had the third bridgehead, train bridge. So they are trying to get that third bridgehead working again. jonwil started doing that, but didn't finish it, and trainbridge code was taken out of RP, because it also messed up other bridges badly (Related bug report).

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Messages In This Thread
Terrain - by VK - 10.10.2006, 14:34:26
RE: Terrain - by Bobingabout - 10.10.2006, 14:40:32
RE: Terrain - by DCoder - 10.10.2006, 15:36:01
RE: Terrain - by VK - 11.10.2006, 15:30:16
RE: Terrain - by Vinifera7 - 11.10.2006, 16:23:29
RE: Terrain - by Blade - 11.10.2006, 19:38:08
RE: Terrain - by VK - 11.10.2006, 20:51:00
RE: Terrain - by DJBREIT - 15.10.2006, 22:19:25
RE: Terrain - by DJBREIT - 22.10.2006, 07:10:04
RE: Terrain - by VK - 22.10.2006, 12:07:49
RE: Terrain - by DJBREIT - 22.10.2006, 17:38:03
RE: Terrain - by VK - 22.10.2006, 22:08:36
RE: Terrain - by DJBREIT - 14.11.2006, 02:40:20



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