06.10.2006, 19:03:16
Good idea.
I can probably use the XCC MIX CLT to get the original audio.bag
Or, of course, DCoder's MIX dll if he is even more wonderful and brilliant than usual to make that.
I have been working on the installation processes of Launch Base itself and plan the following:
A series of subfolders, much like those of XCC Mod Creator (in fact, mostly identical to avoid confusion). These folders will contain the appropriate files.
A mod author can distribute all loose files if they want, although there will be some restrictions (like not allowed to include a loose thememd.ini)
The loose file support will mainly be used for mod developers when testing their mod (restricted files won't cause an error, they simply won't be copied - although they will be indicated in the log file if it is turned on).
There will also be a "modfiles" folder if the author just wants to lump everything together (although "sound" must be included for stuff to be processed into audio.bag, and "taunts" for new or replacement taunts)
Unrecognised folder names will be ignored and an "index.*" file must be included in the "manual" folder in order for Launch Base to open your manual.
I can probably use the XCC MIX CLT to get the original audio.bag
Or, of course, DCoder's MIX dll if he is even more wonderful and brilliant than usual to make that.
I have been working on the installation processes of Launch Base itself and plan the following:
A series of subfolders, much like those of XCC Mod Creator (in fact, mostly identical to avoid confusion). These folders will contain the appropriate files.
A mod author can distribute all loose files if they want, although there will be some restrictions (like not allowed to include a loose thememd.ini)
The loose file support will mainly be used for mod developers when testing their mod (restricted files won't cause an error, they simply won't be copied - although they will be indicated in the log file if it is turned on).
There will also be a "modfiles" folder if the author just wants to lump everything together (although "sound" must be included for stuff to be processed into audio.bag, and "taunts" for new or replacement taunts)
Unrecognised folder names will be ignored and an "index.*" file must be included in the "manual" folder in order for Launch Base to open your manual.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.