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Image=WTF?
#1
My latest test of YR nonsense, inspired by this topic.

Claim made in the topic:
Quote:... naval yards. I noticed that they seem to be hardcoded to be 4x4 structures. At least, if I change the graphic and try to have a naval yard of a different (smaller) size, it remains a 4x4 structure.
INI code:
rulesmd.ini:
Code:
[GAYARD]
Image=NAYARD
artmd.ini:
Code:
[GAYARD]
Foundation=2x2

[NAYARD]
Foundation=4x4
Ingame Result:
GAYARD uses the NAYARD cameo, image, and stuff, but has Foundation=2x2.

Conclusion:
If a section [rules_name] exists in art(md).ini, then it is preferred to the [rules_image_value] for loading certain properties. More properties like this remain to be discovered. I remember Cannis changing the spy sat code over the same issue with "hidden object tags".

Great code, Westwood. Blah

Worth playing: 1 | 2 | 3
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Messages In This Thread
Image=WTF? - by DCoder - 26.09.2006, 16:27:02
RE: Image=WTF? - by Bobingabout - 26.09.2006, 18:16:38
RE: Image=WTF? - by Vinifera7 - 26.09.2006, 22:27:52
RE: Image=WTF? - by Bobingabout - 26.09.2006, 22:46:11
RE: Image=WTF? - by 4StarGeneral - 15.10.2006, 23:31:29



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