26.09.2006, 16:27:02
My latest test of YR nonsense, inspired by this topic.
Claim made in the topic:
rulesmd.ini:artmd.ini:Ingame Result:
GAYARD uses the NAYARD cameo, image, and stuff, but has Foundation=2x2.
Conclusion:
If a section [rules_name] exists in art(md).ini, then it is preferred to the [rules_image_value] for loading certain properties. More properties like this remain to be discovered. I remember Cannis changing the spy sat code over the same issue with "hidden object tags".
Great code, Westwood.
Claim made in the topic:
Quote:... naval yards. I noticed that they seem to be hardcoded to be 4x4 structures. At least, if I change the graphic and try to have a naval yard of a different (smaller) size, it remains a 4x4 structure.INI code:
rulesmd.ini:
Code:
[GAYARD]
Image=NAYARD
Code:
[GAYARD]
Foundation=2x2
[NAYARD]
Foundation=4x4
GAYARD uses the NAYARD cameo, image, and stuff, but has Foundation=2x2.
Conclusion:
If a section [rules_name] exists in art(md).ini, then it is preferred to the [rules_image_value] for loading certain properties. More properties like this remain to be discovered. I remember Cannis changing the spy sat code over the same issue with "hidden object tags".
Great code, Westwood.