You can ignore this.. these are my notes. Most of it is wrong anyway.
7 - NAVAL_PRIMARY
5 - NAVAL_ALL
7 - NAVAL_PRIMARY
- All this does is give targeting precidence for Primary against naval targets. This is virtually pointless since ALL unints already have targeting precidence for Primary against all ground targets. Since naval targets are a subset of ground targets, this doesn't add any additional functionality.
- I have not noticed targeting confusion when using NavalTargeting=7 as Deezire has suggested. However, there IS some targeting confusion that exists normally (with or without NavalTargeting=7). When a unit is in a Guard mission, it's targeting only extends to areas within it's MovementZone. Since a tank, for example, cannot move into water, it's Guard mission targeting zone doesn't cover water. If a tank is set to Guard near the shoreline, while a boat is in the water just offshore, but easily within the tank's firing range, the tank will NOT fire at it automatically. A player would have to manually tell the tank to fire at the boat. If, on the other hand, the tank was simply Idle, rather than in a Guard mission, it WOULD fire at the boat, since it's targeting zone evidently covers all areas within it's firing range, as opposed to only the areas that it can move to, which makes sense when you think about it.
5 - NAVAL_ALL
- All this does is give targeting precidence for Primary against targets with Naval=yes. This is virtually pointless since ALL unints already have targeting precidence for Primary against all ground targets. Unless Naval=yes was used on an aircraft or jumpjet, this doesn't add any additional functionality.