17.09.2006, 06:02:53
One thing to note, Ren, people stick with older versions of XCC MC/L because the new ones have certain bugs. On the other hand, MC/L performance is inversely proportional to the size of the mod, mods exceeding ~20MB lag the system when launched via MC/L and work fine when launched otherwise.
Marshall: Nice. What happens if this manager crashes (ie, hard reboot) in the middle of a game? Will the manager detect that on next load (ie. by creating a game.lock file when started and deleting it when shutting down) and suggest a cleanup? Remembering certain mods such as DZ, which patch core files, will it offer something like "Insert your YR cd to restore certain files that this mod has changed"?
Marshall: Nice. What happens if this manager crashes (ie, hard reboot) in the middle of a game? Will the manager detect that on next load (ie. by creating a game.lock file when started and deleting it when shutting down) and suggest a cleanup? Remembering certain mods such as DZ, which patch core files, will it offer something like "Insert your YR cd to restore certain files that this mod has changed"?